SCREAMCATCHER WEB WORLD JUST TOOK THE BRONZE MEDAL FOR YA HORROR IN THE READER’S FAVORITE INTERNATIONAL BOOK AWARDS CONTEST. THIS WAS A TOTAL SHOCKER AND UNEXPECTED.
Here’s a Little Taste Of What’s Just Jumped out of the Dream Catcher World. There’s a Storm Brewing…It’s Going To Hurl You Off Your Feet And Twist You Into A knot. You Best Name Your Beneficiary. You’ll Be Toast.
When seventeen-year-old Jory Pike cannot shake the hellish nightmares of her parent’s death, she turns to an old family heirloom, a dream catcher. Even though she’s half blood Chippewa, Jory thinks old Indian lore is so yesterday, but she’s willing to give it a try. However, the dream catcher has had its fill of nightmares from an ancient and violent past. After a sleepover party and during one of Jory’s most horrific dream episodes, the dream catcher explodes, sucking Jory and her three friends into its own world of trapped nightmares—a place where there’s no color or electricity, the houses are derelict, and the streets are filled with murderers and thieves.
They are now trapped in the web world, where every nightmare and evil spirit has been kept in quarantine, and these spirit beasts will stop at nothing to halt Jory and her friend’s passage through the realm. Jory leads her friends through the web maze, following the clues of her ancestors. She’ll have to decipher the strange footprints, path markers, and a mysterious riddle. It all leads to the burning light that sears a hole through the middle of the earth. But is that the tunnel of light where people really go when they die? Or is it the Indian light of salvation—the circle of life—the hole in the web? She soon discovers that she is the key and that none of her friends can escape this upside-down world unless she summons the courage to make the first step.
Tag/Blurb: A dream catcher becomes a nightmare for four teenagers
Four sleepover teenagers get sucked into a nightmarish world when an ancient dream catcher implodes and lands them in a realm of demonic and monstrous entities. They must search for the light, the center of the web, the opening where all good things are allowed to pass through. Their survival depends upon it.
Seventeen year-old Jory Pike knows a thing or two about Indian lore from her half-blood Chippewa ancestry. She can trap, hunt and fish with the best of them. She has a team of three other teens friends called The Badlands Paranormal Society. Instead of bagging groceries or playing on I-pods, they think they can excel at banishing evil spirits. They hope to cleanse houses and earn fat paychecks for their services.
Dream catchers aren’t just the chic hoops tourists buy at novelty shops–they work. And sometimes they clog up with nightmares until they collapse under their own evil weight, imploding and sending the dreamer into an alternate world. Jory uses her worst nightmare to enter the dream catcher world. She’s pulled her teammates in deliberately. Everything goes right on schedule but they’ve bitten off more than they can chew. Now Jory and her friends are there, trapped between the people who have confessed their sins to the Great Spirit and are seeking a way out, and the monsters and evil spirits, which are happy to keep them trapped in the web world forever.
They were once considered Seekers in the dream world. Now they’ve become vigilantes and call themselves Pathfinders. Is it spiritual enlightenment they after? Or have they now become fatally reckless?
GET READY FOR SCREAMCATCHER: THE SHIMMERING EYE:
Eighteen-year-old Jory Pike, a half-blood Chippewa, is depending upon her Native ancestry to help her investigate one of the strangest hauntings she’s ever encountered. A 500-plus acre ranch in rural Montana is under psychic and physical attack. The ranch’s owner, the elderly Ambrose Tucker, is determined to hold steadfast and courageously to his beloved property. Answering an ad in Jory’s outfit, The Badlands Paranormal Society, Ambrose hopes to rid his property of evil spirits once and for all.
Jory and her crew of three other teenagers, each of whom bring to the table their own line of skills and expertise, have brought every known piece of hardware and technical equipment to Granite Springs Ranch. Although the assignment seems ordinary at first, and the answer to the haunting seems eminent, everything spirals out of control and leaves the team terrified. The problem is, they have no idea that they’re being outclassed and sabotaged by a malevolent spirit, who seems to know their every move.
If Jory and the Badlands Paranormal Society don’t solve the problem in quick fashion, they stand to lose the $50,000 extermination fee, but worst of all, they will allow a dangerous and unmerciful entity to unleash a hoard of vicious mythological creatures that will run rampant over the ranch and surrounding properties. Jory has no idea how she and her teammate’s mettle will be tested, bringing them near the edge of insanity, physical endurance and death.